Difference between revisions of "Jsrun"

From ProgClub
Jump to: navigation, search
(Online Games for the Masses)
(Reverting spam.)
Line 1: Line 1:
Manufacturer joy on the internet, the Romanians have discovered flash gaming on their websites. More and far more sites from Romania are battling for a higher pagerank in google, trying different SEO tools, and backlink campaigns. The business in the online games industry is a complex 1, needing the input and integration of many variables -- people, business conditions, product goals, and a lot more -- to make, implement, and distribute a successful online sport. Senior IT architect Veronika Megler ignites the first of a five-element series that focuses on infrastructure providers for online games. The series illustrates the express with the industry today and demonstrates exactly how to develop a high-level business description and how to identify the most-important business patterns. The writer provides 8 steps towards this specific goal.  
+
SVN-js.net is Shawn A. Van Ness's JScript.NET utility software. For other projects see [[projects]].
+
 
Conveying the online online game industry in level of detail would take a good longer time and I want to focus on the expansion issues somewhat than the history. To make a context for this kind of article, I want to expend a moment talking about the industry.  
+
= Status =
+
 
The industry that generates, distributes, and operates games is complex. Increasingly, online art is actually developed by performer studios instead than with the code developers who performed every single task back when I had been writing games. Sport developers can vary through smaller startups with a fine notion, to major amusement studios who wish to capitalize on active advertising assets by developing a game with movie, character, or brand tie-in.  
+
Under way. Not released yet, there's stuff [[#TODO|TODO]].
+
 
Games may be distributed with the company that developed the online, of the online game publishers, or by sport consolidators. The sport-development industry is actually starting up to look more and far more like movie production with their own major studios and simple independents -- who at times partner and occasionally compete.  
+
= Administration =
+
 
http://e-kpaideusi.gr/myself-ePortfolio/pg/pages/view/83198/     Result: used self-learning system data; chosen nickname "veisofessy"; logged in; success - posted to "Pages";
+
== Contributors ==
 +
 
 +
Members who have contributed to this project. Newest on top.
 +
 
 +
* [[User:John|John]]
 +
 
 +
All contributors have agreed to the terms of the [[ProgClub:Copyrights#ProgClub_projects|Contributor License Agreement]]. This excludes any upstream contributors who tend to have different administrative frameworks.
 +
 
 +
Upstream contributors:
 +
 
 +
* Shawn A. Van Ness
 +
 
 +
== Copyright ==
 +
 
 +
Copyright 2012, [[#Contributors|Contributors]].
 +
 
 +
== License ==
 +
 
 +
TBA: Licensed under the {[[New BSD license|New BSD]], [[MIT license|MIT]], or [[GPL]], or [https://www.progclub.org/pcrepo/ link to license file]} license.
 +
 
 +
= Resources =
 +
 
 +
== Downloads ==
 +
 
 +
TODO: link to downloads or explain why there aren't any.
 +
 
 +
== Source code ==
 +
 
 +
The repository can be browsed online:
 +
 
 +
https://www.progclub.org/pcrepo/svn-js.net/trunk
 +
 
 +
The latest stable released version of the code is available from:
 +
 
 +
https://www.progclub.org/svn/pcrepo/svn-js.net/tags/latest
 +
 
 +
Or if you want the latest version for development purposes:
 +
 
 +
svn://www.progclub.org/svn/pcrepo/svn-js.net/trunk
 +
 
 +
== Links ==
 +
 
 +
No links at this time.
 +
 
 +
= Specifications =
 +
 
 +
== Functional specification ==
 +
 
 +
The functional specification describes what the project does.
 +
 
 +
== Technical specification ==
 +
 
 +
The technical specification describes how the project works.
 +
 
 +
= Notes =
 +
 
 +
== Notes for implementers ==
 +
 
 +
If you are interested in incorporating this software into your project, here's what you need to know:
 +
 
 +
Ah, there's no documentation on this yet. Stay tuned.
 +
 
 +
== Notes for developers ==
 +
 
 +
If you're looking to set up a development environment for this project here's what you need to know:
 +
 
 +
As above there is presently no documentation on this. Please be patient.
 +
 
 +
= Tasks =
 +
 
 +
== TODO ==
 +
 
 +
Things to do, in rough order of priority:
 +
 
 +
* Confirm project name 'SVN-js.net' with Shawn.
 +
* Have Shawn pick an open-source license (recommend New BSD).
 +
* Copy in existing JScript.NET scripts.
 +
* Tidy up existing code.
 +
* Write a build script that pre-compiles everything (keep the binaries in the repo).
 +
 
 +
[[Category:TODO]]
 +
 
 +
== Done ==
 +
 
 +
Stuff that's done. Latest stuff on bottom of list.
 +
 
 +
=== 2012-03-25 ===
 +
 
 +
* [[User:John|JE]]: Create project page.
 +
* [[User:John|JE]]: Create the [https://www.progclub.org/pcrepo/svn-js.net/trunk project in svn].

Revision as of 17:38, 2 July 2012

SVN-js.net is Shawn A. Van Ness's JScript.NET utility software. For other projects see projects.

Status

Under way. Not released yet, there's stuff TODO.

Administration

Contributors

Members who have contributed to this project. Newest on top.

All contributors have agreed to the terms of the Contributor License Agreement. This excludes any upstream contributors who tend to have different administrative frameworks.

Upstream contributors:

  • Shawn A. Van Ness

Copyright

Copyright 2012, Contributors.

License

TBA: Licensed under the {New BSD, MIT, or GPL, or link to license file} license.

Resources

Downloads

TODO: link to downloads or explain why there aren't any.

Source code

The repository can be browsed online:

https://www.progclub.org/pcrepo/svn-js.net/trunk

The latest stable released version of the code is available from:

https://www.progclub.org/svn/pcrepo/svn-js.net/tags/latest

Or if you want the latest version for development purposes:

svn://www.progclub.org/svn/pcrepo/svn-js.net/trunk

Links

No links at this time.

Specifications

Functional specification

The functional specification describes what the project does.

Technical specification

The technical specification describes how the project works.

Notes

Notes for implementers

If you are interested in incorporating this software into your project, here's what you need to know:

Ah, there's no documentation on this yet. Stay tuned.

Notes for developers

If you're looking to set up a development environment for this project here's what you need to know:

As above there is presently no documentation on this. Please be patient.

Tasks

TODO

Things to do, in rough order of priority:

  • Confirm project name 'SVN-js.net' with Shawn.
  • Have Shawn pick an open-source license (recommend New BSD).
  • Copy in existing JScript.NET scripts.
  • Tidy up existing code.
  • Write a build script that pre-compiles everything (keep the binaries in the repo).

Done

Stuff that's done. Latest stuff on bottom of list.

2012-03-25