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The Top mobile phone Apps - What's the Magic formula of Their Success?
This page is about ProgClub member services. For information about ProgClub domains, see [[Domains]]. For information about hosts on the ProgClub network, see [[Machines]]. Check out our [[Projects]] to see what we're working on or our [[Forums]] to get in touch.
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Earlier in 2011, Apple released the report on top apple iphone apps at the one billion download mark. Downloads just hit two billion, making Apple'ersus "Just about all-Time" Top Apps point even sillier than it was at the time -- but that aside, it'ersus a very interesting list and there are a big good training to become learned coming from it.
= Services =
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We understand that developers of some top apps have earned coming from $350,000 (Wallet God) to $800,000 (iShoot). Some have most likely earned much more. It'ersus difficult to estimate income even if the number of downloads will be known, because app pricing bounces in and around a lot. Koi Pond has been downloaded about 900,000 times and Enigmo over 800,000. Even at, say, a dollar a time, that'ersus very good money.  
Most of our planned services are now operational. You need to [[register]] to be a ProgClub member in order to access a few of them, many are available to the general public.
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How to get access to it large money cow? Here are some tips, based on our analysis of Apple's twenty top paid apps:
== Public services ==
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Get in early
* The ProgClub [[Main Page|wiki]]
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* The ProgClub [http://www.progclub.org/blog/ blog]
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The apple iphone 3G arrived in July 2008. Almost 50 percent of the top apps had been released by August. The remaining were just about all out as a result of conclusion of 2008, except the one that became available in January 2009.
* The [[mailing lists]]
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* The online repository browser for [http://www.progclub.org/pcrepo/ pcrepo]
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Timing is truly everything. Of course, some of this is actually just dependent on physical actuality -- if you sell 5,000 apps every day for 100 times, that's 500,000 sales; if you only have 5 times, you can only get to 25,000. But there's far more to it than that. There are simply so many apps now (over 50,000) that it's very difficult to be seen. Apps that became available early, and received traction, had a huge benefit over rivalry, as kind of advantage is often maintained lengthy-term.
* The public [http://www.progclub.org/svnro/pcrepo/ read-only subversion repository], also available via [https://www.progclub.org/svnro/pcrepo/ HTTPS]
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* The online [http://www.progclub.org/cgi-bin/awstats.pl web usage statistics] reports
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Captivate the masses
 
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== Member services ==
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When you want to help save the planet, enlighten humanity or improve people'utes health, you'll buy your reward in heaven, but you won'n have a winning i phone app. Every 1 from the top paid apps is actually a toy of some kind. Fourteen are in the Games category, 4 Amusement and a couple of Music.
 
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* Member SSH accounts
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Interestingly, this particular amusement is truly generally not mindless. Almost all of the games are complex, needing skill and attention, and a significant couple of have many permutations or constant updates (Pocket God). Complex games include Grab God, Fieldrunners, Texas Hold'em Holdem poker and Monopoly. The simpler games, like the memory matching online game Bejeweled two or the skateboard app Touchgrind, still require skill and concentration.
* Free web-hosting for member [[Webpage creation|web-pages]] (served via [http://www.progclub.net/ Member Net] and [http://progclub.mobi/ Mobile Net])
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* The private [https://www.progclub.org/svn/pcrepo/ read-write subversion repository], only available via HTTPS
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Only a couple of, like Koi Pond, require little mental effort, but even this particular 1 seems to have many options and constant movement. Practically every single one the apps have great graphics and plenty of movement.  
* Support for MySQL databases
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* Email for you@progclub, with optional email forwarding, and secure authenticated SMTP/POP3/IMAP support
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There were only a couple of totally silly and pointless apps, namely the simulated draught beer app, iBeer, and the self-explanatory iFart Mobile.
* [https://www.progclub.org/webmail/ Webmail]
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* Web-hosting for your domain(s)
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There'ersus a surprise in every package
* Email hosting for your domain(s)
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Ocarina, the ancient flute simulation, is a real surprise. Who would have thought a helpful obscure musical instrument would have ranked so high? The app developers are just as interesting -- a high-flying crowd of musicians and computer scientists coming from countries like Stanford and Princeton. Could it become that there is still a place for real exceptional and innovation on the Internet? Happy thought.  
== Out-sourced services ==
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Develop for the device
The following services are available to ProgClub, but not provided by ProgClub.
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Using the accelerometer seems to increase a helpful app's odds of success. Every one of the top paid apps are accelerometer-intensive, or use other novel or special mobile phone features.  
* Virtual machine provisioning (via Slicehost)
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* DNS hosting for your domain(s) (via Slicehost)
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The message below is truly that successful app developers take benefit of the device'ersus novel or special functionality. The i phone will be mobile, it offers a touchscreen, it has a very accelerometer. Develop for the device! Apps that work as though they're on a regular desktop computer are probably to end up being a smaller amount successful.
* An IRC server and chatroom (via FreeNode)
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Have the right background
We totally recommend slicehost. If you're planning to use them yourself, why not use our [https://manage.slicehost.com/customers/new?referrer=b39737fd3715d7c266b485cfb5fe1578 referral link] so that we get credit for referring you? :)
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It really helps to be a good experienced software program developer, preferably with a background in Internet games. Every one of the companies and individuals who distinguished themselves have a extended track record in this market. Occasionally, it ended up being just reliant on taking the present business model and making the logical jump to mobile phone apps. In others, the app were the start in the business and in some instances it could also always be the conclusion in the road.  
== Planned services ==
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Don't be a one particular-hit wonder
There are presently no additional planned services. ProgClub already has all the services it plans to have. If you think there is something missing feel free to add it to our plans, we want to provide all the services our members and the general public are interested in.
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Four in the top paid apps were orphans or close, with only 1 to only two apps per developer. A lot more common, though, were developers with stables of 3 to 12 apps. Only 1 developer had more than ten apps. Successful developers leveraged present products and apps, building on a single to make others - but adapting a great app to make very equivalent spin-offs (iBeer, iMilk, iSoda, Magic Wallet), while smart, seems a little as well opportunistic. The app developers that have developed several distinctive, compelling games are a great deal more probably to have quite a few successes.
[[Category:Help]]
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In fact, 3 companies (Freeverse, Pangea Software package, Electronic Arts) every single had two top-twenty apps. All 3 are big or biggish companies, implying that it takes significant resources to item a winning app.  
 +
 +
Don'capital t end up being too hung way up on price
 +
 +
The de facto standard mobile phone app price is actually $0.99. This kind of level had been quickly established in the App Store since the place where most buyers appeared happy. Possibly it'ersus due to the typical cost of iTunes music.  
 +
 +
Distinct case, every one of the winning apps command better prices, with 13 in the 20 priced through $1.99 upwards, and 4 of them commanding the majestic (for i phone apps) price of $4.99 on the night we did the examination.
 +
 +
You don'testosterone need Lite or Free teaser apps
 +
 +
Here's a very interesting factoid. Only 2 with the top twenty apps (iHunt and iShoot) have a free or lite version, at least during writing. Both developers are individuals instead than companies, and it'utes interesting that the bigger outfits don'n see the need for teasers. The implication is that if it'ersus worth buying, people will pay for it.  
 +
 +
The freebie iShoot Lite had only two.4 million downloads in January, and there were 320,000 paid downloads. So it'utes pretty it can be that the free app drove sales in the paid app -- but it'utes also achievable that there might have been more paid downloads had the free app not been available.
 +
 +
You don'testosterone require being a huge company (although it helps)
 +
 +
Could it end up being that success in iphone 4g apps depends on having huge, sophisticated, expensive marketing strategies? Not necessarily.
 +
 +
There'utes no question that it helps to always be Internet savvy and have strong pockets, but the winning app developers were a good encouraging mix of sizes and types.
 +
 +
A number of with the 17 developers are big multinational companies -- Apple itself (Texas Maintain'em), Electronic Arts (TETRIS, Monopoly), Activision (Crash Bandicoot) and SEGA (Super Monkey Ball). Then there are a bunch of mid-sized companies and, happily, additionally 7 tiny groups and 4 individuals.
 +
 +
iFart Mobile will be the interesting story. It were developed by an internet based marketing guru who recognized how to operate the system and get incredible publicity by causing a pointless app that he must have known would very easily generate controversy, laughter and awareness.
 +
 +
The Internet mythology of smart guys working evenings or breaks, or out from the garage, and hitting the jackpot, lives on. The little guys in this specific group are Bob Moffett (iHunt), Ethan Nicholas (iShoot) and, so far when we can inform you, Shinya Kasatani (Pocket Guitar). These guys might not always be the next Steve Jobs, but they have been successful to the tune of hundreds of thousands of dollars, just a dollar or two at a time. Truly impressive.
 +
 +
Controversy is truly useful, but in no way essential
 +
 +
iFart Mobile in particular, and to a lesser extent iBeer and iHunt, are pretty controversial and almost certainly garnered a big publicity for this reason. You can almost view the controversy in the ratings -- while a lot of the 20 top apps have a dominant rating of 5 stars, steadily dropping down, these 3 controversial apps had large numbers of ratings for both 5 stars and 1 star. So this distribution of rating might not hurt a very app, and might show a developer that the app provides a lot of potential to produce buzz.  
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 +
The other top apps did not look designed to attract controversy and this obviously didn'testosterone hurt them.
 +
 +
Five-star ratings are neither essential nor it can be for top apps
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 +
You can'capital t you must every one of the people all the time -- so the much more ratings there are, the lower the odds of your 5 or even 4.5 star average. None of the top apps had 5 stars and most had 3 to 4 stars. iHunt had only 2.5 stars, because a several people hated it.
 +
 +
It takes a Lots of downloads to produce a big ratings
 +
 +
Although most likely countless people collectively downloaded the 20 top apps, the highest number of ratings (Fieldrunners) had been 1,479 and the lowest (Earn God) were 226. Most customers don't offer ratings, and even fewer write reviews.
 +
 +
Granted that people like to be part of a happy herd, it'ersus almost selected that savvy developers actively promote positive ratings and reviews.
 +
 +
The theme doesn'n need to be classic or familiar
 +
 +
Classics like Texas Maintain'em, Monopoly and TETRIS (every single one developed by public companies) did characteristic in the 20 top apps. The other apps were sometimes familiar, sometimes not, but none of them really adapted a big-name, well-known online. Wallet Guitar, of course, used a well-loved instrument with great success. But to balance that, Ocarina catapulted a very obscure old flute to fame.
 +
 +
Good quality counts
 +
 +
There are many, many, many apple iphone games with themes not dissimilar to the top games. There are dozens of guitar simulations. There are 5 other iFart apps. So just having a good strategy isn'testosterone adequate.
 +
 +
The iFart apps are a good interesting illustration. Almost uniformly, they have not developed a following, and the comments are mostly unfavorable -- not because they're vulgar and silly, but because they will're not perfectly executed and surfers don'capital t like them.  
 +
 +
Right now you know some from the secrets. Happy programming!
 +
 +
Findanapp is truly a simple, searchable databases of all of the i phone apps we can lay our hands on. Our site has details of over 59,690 apps, and counting.  
 +
 +
http://esp.playalastortugas.com/index.php/member/10078/

Revision as of 01:27, 29 June 2012

The Top mobile phone Apps - What's the Magic formula of Their Success?

Earlier in 2011, Apple released the report on top apple iphone apps at the one billion download mark. Downloads just hit two billion, making Apple'ersus "Just about all-Time" Top Apps point even sillier than it was at the time -- but that aside, it'ersus a very interesting list and there are a big good training to become learned coming from it.

We understand that developers of some top apps have earned coming from $350,000 (Wallet God) to $800,000 (iShoot). Some have most likely earned much more. It'ersus difficult to estimate income even if the number of downloads will be known, because app pricing bounces in and around a lot. Koi Pond has been downloaded about 900,000 times and Enigmo over 800,000. Even at, say, a dollar a time, that'ersus very good money.

How to get access to it large money cow? Here are some tips, based on our analysis of Apple's twenty top paid apps:

Get in early

The apple iphone 3G arrived in July 2008. Almost 50 percent of the top apps had been released by August. The remaining were just about all out as a result of conclusion of 2008, except the one that became available in January 2009.

Timing is truly everything. Of course, some of this is actually just dependent on physical actuality -- if you sell 5,000 apps every day for 100 times, that's 500,000 sales; if you only have 5 times, you can only get to 25,000. But there's far more to it than that. There are simply so many apps now (over 50,000) that it's very difficult to be seen. Apps that became available early, and received traction, had a huge benefit over rivalry, as kind of advantage is often maintained lengthy-term.

Captivate the masses

When you want to help save the planet, enlighten humanity or improve people'utes health, you'll buy your reward in heaven, but you won'n have a winning i phone app. Every 1 from the top paid apps is actually a toy of some kind. Fourteen are in the Games category, 4 Amusement and a couple of Music.

Interestingly, this particular amusement is truly generally not mindless. Almost all of the games are complex, needing skill and attention, and a significant couple of have many permutations or constant updates (Pocket God). Complex games include Grab God, Fieldrunners, Texas Hold'em Holdem poker and Monopoly. The simpler games, like the memory matching online game Bejeweled two or the skateboard app Touchgrind, still require skill and concentration.

Only a couple of, like Koi Pond, require little mental effort, but even this particular 1 seems to have many options and constant movement. Practically every single one the apps have great graphics and plenty of movement.

There were only a couple of totally silly and pointless apps, namely the simulated draught beer app, iBeer, and the self-explanatory iFart Mobile.

There'ersus a surprise in every package

Ocarina, the ancient flute simulation, is a real surprise. Who would have thought a helpful obscure musical instrument would have ranked so high? The app developers are just as interesting -- a high-flying crowd of musicians and computer scientists coming from countries like Stanford and Princeton. Could it become that there is still a place for real exceptional and innovation on the Internet? Happy thought.

Develop for the device

Using the accelerometer seems to increase a helpful app's odds of success. Every one of the top paid apps are accelerometer-intensive, or use other novel or special mobile phone features.

The message below is truly that successful app developers take benefit of the device'ersus novel or special functionality. The i phone will be mobile, it offers a touchscreen, it has a very accelerometer. Develop for the device! Apps that work as though they're on a regular desktop computer are probably to end up being a smaller amount successful.

Have the right background

It really helps to be a good experienced software program developer, preferably with a background in Internet games. Every one of the companies and individuals who distinguished themselves have a extended track record in this market. Occasionally, it ended up being just reliant on taking the present business model and making the logical jump to mobile phone apps. In others, the app were the start in the business and in some instances it could also always be the conclusion in the road.

Don't be a one particular-hit wonder

Four in the top paid apps were orphans or close, with only 1 to only two apps per developer. A lot more common, though, were developers with stables of 3 to 12 apps. Only 1 developer had more than ten apps. Successful developers leveraged present products and apps, building on a single to make others - but adapting a great app to make very equivalent spin-offs (iBeer, iMilk, iSoda, Magic Wallet), while smart, seems a little as well opportunistic. The app developers that have developed several distinctive, compelling games are a great deal more probably to have quite a few successes.

In fact, 3 companies (Freeverse, Pangea Software package, Electronic Arts) every single had two top-twenty apps. All 3 are big or biggish companies, implying that it takes significant resources to item a winning app.

Don'capital t end up being too hung way up on price

The de facto standard mobile phone app price is actually $0.99. This kind of level had been quickly established in the App Store since the place where most buyers appeared happy. Possibly it'ersus due to the typical cost of iTunes music.

Distinct case, every one of the winning apps command better prices, with 13 in the 20 priced through $1.99 upwards, and 4 of them commanding the majestic (for i phone apps) price of $4.99 on the night we did the examination.

You don'testosterone need Lite or Free teaser apps

Here's a very interesting factoid. Only 2 with the top twenty apps (iHunt and iShoot) have a free or lite version, at least during writing. Both developers are individuals instead than companies, and it'utes interesting that the bigger outfits don'n see the need for teasers. The implication is that if it'ersus worth buying, people will pay for it.

The freebie iShoot Lite had only two.4 million downloads in January, and there were 320,000 paid downloads. So it'utes pretty it can be that the free app drove sales in the paid app -- but it'utes also achievable that there might have been more paid downloads had the free app not been available.

You don'testosterone require being a huge company (although it helps)

Could it end up being that success in iphone 4g apps depends on having huge, sophisticated, expensive marketing strategies? Not necessarily.

There'utes no question that it helps to always be Internet savvy and have strong pockets, but the winning app developers were a good encouraging mix of sizes and types.

A number of with the 17 developers are big multinational companies -- Apple itself (Texas Maintain'em), Electronic Arts (TETRIS, Monopoly), Activision (Crash Bandicoot) and SEGA (Super Monkey Ball). Then there are a bunch of mid-sized companies and, happily, additionally 7 tiny groups and 4 individuals.

iFart Mobile will be the interesting story. It were developed by an internet based marketing guru who recognized how to operate the system and get incredible publicity by causing a pointless app that he must have known would very easily generate controversy, laughter and awareness.

The Internet mythology of smart guys working evenings or breaks, or out from the garage, and hitting the jackpot, lives on. The little guys in this specific group are Bob Moffett (iHunt), Ethan Nicholas (iShoot) and, so far when we can inform you, Shinya Kasatani (Pocket Guitar). These guys might not always be the next Steve Jobs, but they have been successful to the tune of hundreds of thousands of dollars, just a dollar or two at a time. Truly impressive.

Controversy is truly useful, but in no way essential

iFart Mobile in particular, and to a lesser extent iBeer and iHunt, are pretty controversial and almost certainly garnered a big publicity for this reason. You can almost view the controversy in the ratings -- while a lot of the 20 top apps have a dominant rating of 5 stars, steadily dropping down, these 3 controversial apps had large numbers of ratings for both 5 stars and 1 star. So this distribution of rating might not hurt a very app, and might show a developer that the app provides a lot of potential to produce buzz.

The other top apps did not look designed to attract controversy and this obviously didn'testosterone hurt them.

Five-star ratings are neither essential nor it can be for top apps

You can'capital t you must every one of the people all the time -- so the much more ratings there are, the lower the odds of your 5 or even 4.5 star average. None of the top apps had 5 stars and most had 3 to 4 stars. iHunt had only 2.5 stars, because a several people hated it.

It takes a Lots of downloads to produce a big ratings

Although most likely countless people collectively downloaded the 20 top apps, the highest number of ratings (Fieldrunners) had been 1,479 and the lowest (Earn God) were 226. Most customers don't offer ratings, and even fewer write reviews.

Granted that people like to be part of a happy herd, it'ersus almost selected that savvy developers actively promote positive ratings and reviews.

The theme doesn'n need to be classic or familiar

Classics like Texas Maintain'em, Monopoly and TETRIS (every single one developed by public companies) did characteristic in the 20 top apps. The other apps were sometimes familiar, sometimes not, but none of them really adapted a big-name, well-known online. Wallet Guitar, of course, used a well-loved instrument with great success. But to balance that, Ocarina catapulted a very obscure old flute to fame.

Good quality counts

There are many, many, many apple iphone games with themes not dissimilar to the top games. There are dozens of guitar simulations. There are 5 other iFart apps. So just having a good strategy isn'testosterone adequate.

The iFart apps are a good interesting illustration. Almost uniformly, they have not developed a following, and the comments are mostly unfavorable -- not because they're vulgar and silly, but because they will're not perfectly executed and surfers don'capital t like them.

Right now you know some from the secrets. Happy programming!

Findanapp is truly a simple, searchable databases of all of the i phone apps we can lay our hands on. Our site has details of over 59,690 apps, and counting.

http://esp.playalastortugas.com/index.php/member/10078/